Phantom Blade Zero launches on October 29 for PlayStation 5 and PC, and the first reviews suggest that S-Game has delivered one of the year's strongest action games. Critics have praised its fast combat, impressive animations and demanding boss battles. The story has received a much colder response, while some technical problems remain, but the overall reception is far more positive than negative.
That's an impressive result for a studio better known for mobile and smaller games. Phantom Blade Zero is S-Game's first major attempt at a large console action RPG, and the early scores suggest that years of development have paid off. The trailers promised sword fights straight out of martial arts films. According to reviewers, the finished game largely delivers on that promise.
The first review scores are particularly strong. IGN awarded Phantom Blade Zero 9/10, praising its combat and exploration after roughly 50 hours of play. Game Informer went further with 9.5/10, while GameSpot gave it 8/10. Push Square also awarded 9/10, calling attention to the game's weapons, bosses and detailed environments.
Other publications were more cautious. VGC gave the game 4/5, while Eurogamer settled on 3/5. Early review aggregates placed Phantom Blade Zero around 88 on Metacritic and 91 on OpenCritic, with the latter initially reporting recommendations from all included critics. These figures may change as more reviews appear, but they already point to a strong launch.
The main disagreement concerns everything surrounding the combat. Reviewers generally enjoy fighting, but some find the story confusing and ordinary enemies too easy. GameSpot, for example, argues that the best encounters are excellent, while weaker battles can become repetitive. Even the most impressive sword animations can't make every opponent interesting.
Phantom Blade Zero offers more than 30 main weapons and over 20 Phantom Blades, allowing players to experiment with different fighting styles. Battles involve parrying, dodging and switching weapons during attacks. The Sha-Chi system also rewards weapon changes, encouraging players to learn several movesets instead of relying on one favorite combination.
Boss encounters have received some of the strongest praise. Their attacks require careful timing, while the animations make fights resemble scenes from Chinese martial arts films. Players need to recognize patterns and choose the right moment to strike, but the game doesn't demand the same slow, defensive approach associated with many Soulslike titles.
This helps explain why the combat has impressed so many reviewers. Phantom Blade Zero rewards practice without forcing every player to become an expert immediately. Once the controls become familiar, chaining attacks together can feel almost effortless. Of course, bosses are usually happy to remind players that looking impressive and actually winning are two different things.
Technical analysis has highlighted the game's animation quality and generally strong performance on PlayStation 5. The performance mode targets 60 frames per second, an important feature for combat that depends on quick reactions and accurate timing. Character movement and attack animations remain among the game's biggest visual strengths.
Players who prefer sharper graphics can choose a quality mode targeting 30 FPS, while PS5 Pro also offers a balanced option around 40 FPS with higher image quality. The faster mode is likely to appeal to action fans, since smoother movement makes dodging and parrying easier to follow. Higher resolution is nice, but it matters less when an enemy is swinging a sword at Soul's head.
The experience isn't completely free of problems. Reviews mention occasional frame-rate drops, audio issues and minor animation glitches. Some PC players may also need to adjust demanding settings, particularly ray tracing. These issues haven't dominated the reviews, but they are worth remembering in a game where missing a single parry can be painful.
The PC version offers additional graphics options, but that flexibility comes with greater demands on hardware. One reported test found that enabling ray tracing on an RTX 4060 Ti reduced performance from roughly 80–100 FPS to 20–30 FPS. Results will vary between systems, but the difference shows why graphics settings deserve attention.
Players may also encounter occasional freezes, enemies behaving strangely or problems with finishing animations. These issues appear to be relatively minor compared with the overall quality of the combat, although their impact depends on how often they occur. A small visual glitch is easy to ignore. A sudden freeze during a difficult boss fight is considerably less welcome.
The first major updates will therefore be important, especially for PC users. S-Game has built an action system that relies heavily on timing, so stable performance matters as much as visual quality. Steam reviews and player statistics should provide a clearer picture once the game becomes widely available.
While combat receives widespread praise, the story is one of the most common complaints. Players follow Soul, an assassin who has only 66 days left to live after being betrayed. His investigation leads through a world of rival groups, mysterious characters and dangerous enemies, but the plot doesn't always explain their relationships clearly.
Several reviewers describe the narrative as difficult to follow, partly because of the number of names and organizations introduced. Side quests can also feel simple compared with the main combat encounters. Exploration receives better feedback, with connected regions hiding optional bosses, weapons and secrets that reward players for leaving the main path.
Depending on how much optional content players complete, the adventure can take roughly 25–40 hours, with longer playthroughs reaching 45 hours or more. That gives plenty of time to experiment with weapons, although it also means the weaker parts of the story may become more noticeable.
Opmerkingen